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Posts Tagged ‘Five Ghosts’

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Rat Queens #1 & 2 by Kurtis J. Wiebe and Roc Upchurch.  Image, 2013.

Having never picked up Peter Panzerfaust, I was tragically unaware of Kurtis J. Wiebe, who adds a second ongoing series to his workload with this new take on a Dungeons & Dragons-esque universe.  Unlike Skullkickers, which is Image’s other humorous take on fantasy role-playing tropes, Rat Queens is an attempt to create a universe that is internally self-consistent and yet bears many of the hallmarks of an active MMORPG — for example, what would a city-state really be like if it was constantly occupied by many bands of adventurers?  Turns out, they might be more of a political liability than anything, especially once they’ve slain all of those pesky monsters who are just at the outskirts of town.

At the heart of the book are, of course, the Rat Queens themselves, a band of adventurers much like any other — they’ve got a sorcerer, a dwarf paladin, a rogue elf, and a pretty badass shaman-healer-warrior.  They love drinking ale, fighting monsters, and fucking, and they’re damn good at all three.  The fact that they’re all women seems pretty incidental.  There’s a slight eye-candy element but it’s not overplayed, and there’s possibly some gentle gender politics just in the sex-positiveness of it all, but on the whole it’s not a big deal — rather like Brian Wood’s X-Men , another book that no longer feel the need to trumpet the fact that, oh yeah, girls can be the hero sometimes too.

Speaking of eye candy, though…if you’re into that sort of thing…you should probably go check out Rat Queens artist Roc Upchurch’s deviantart page.  Upchurch came up through the videogame design side of the illustration world and did some small-press work for Mythic and the little-noticed Image series Vescell before landing this gig alongside rising star Wiebe.  Like many Deviantart pages, his displays a very sexual fascination with the female form, albeit one that casts a much wider net in terms of race and body type than many pin-up artists.  In Rat Queens, his talent for drawing women remains at the forefront — but he demonstrates that he can illustrate a range of motions and emotions than runs far beyond twerkin’ and come-hither glances.

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Five Ghosts #6 by Frank J. Barbiere and Garry Brown with Lauren Affe.  Image, 2013.

Earlier this year we were introduced to the swashbuckling Fabian Gray, a master-thief inhabited by the spirits of five literary archetypes — Archer, Detective, Wizard, Samurai, and Vampire — in the then-limted series Five Ghosts by Frank Barbiere and Mooneyham.  The miniseries was successful enough for Image to roll the dice on an ongoing series, with Barbiere still behind the keyboard and Garry Brown picking up for Mooneyham on the bristol boards.  I can’t say I’m as enamored with Brown’s visual stylings, but I’m confident that’s a matter of personal taste rather than perception of raw talent, as Brown is clearly competent visual storyteller with an eye for page design and a foundation in classic 20th century illustration.  There’s an argument to be made that Brown is a better fit for this period adventure series than Mooneyham, because so many of his pages look like they could have been 1950s pulp paperback covers.

This first issue since the jump to ongoing is a one-and-done story, making for a good jumping on point even for those who skipped the first minseries, but it also sets up a larger plotline for the series moving forward.  The story is exciting and the action sequences are well-drawn and thrillingly paced, but they do feel a bit like a succession of adventure tropes laid out by rote formula.  The first series did a good job of not only taking full advantage of the high-concept premise but even deconstructing it; for this outing, Fabian’s unique powers are not treated in anything near as interesting a manner.  I’ll need to see a few more issues to tell if this series will pan out into a fresh take on pulp adventure or end up as a mere transliteration of Ben 10 into a throwback setting.

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Guardians of the Galaxy #8 by Brian Michael Bendis and Francesco Francavilla.  Marvel, 2013.

I thought I had already dropped this title from my pull list, another casualty of my often invoked “if nothing is happening, why am I reading it?” rule, but this issue weaseled it’s way into my hold file nonetheless.  I didn’t pick it up because Francesco Francavilla drew it.  Now, I have no bones with Sara Pichelli.  She draws the hell out of some space folk super-punching the crap out of some other space folk — but she doesn’t have the same power that Francavilla has to make me read something where I have essentially zero interest left in the writing or story.  Francavilla is more closely associated with noir than anything, but look, he can draw space, too!  His approach to deep space kind of riffs on elements of R-Type and Alien and incorporates some noir coloring and lighting effects, too, and the end result really captures the trapped in a metal coffin aspect of space travel that is essentially ignored in all spacebound superhero comics.  If he was just drawing this series now, I would probably stick around just for the Groot and Rocket Raccoon moments and the shadowy art, but as this is, like most all of Francavilla’s Big Two work, a fill-in, I’ll be resuming my previously planned ignoring of this series starting with the next issue*.

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The Sandman: Overture #1 by Neil Gaiman and J.H. Williams III with Dave Stewart.  DC/Vertigo, 2013.

Ugggghhh, I never even read all of Sandman and this still made me all weepy-nostalgic.  Neil Gaiman is a creator that I positively love to hate on, especially in his recent guise as an author of mystical-realist arcana for children; the thing is, he’s one of those guys that I kind of hate in the abstract, even though whenever I do pick up some of his work, be it Preludes & NocturnesAmerican Gods or Coraline, I tend to love it.  I kind of feel like he’s manipulating me, and all of us, that’s he figured out the perfect mix of Freudianism, the occult, and literary-self-reference to create mental catnip for folks who fancy themselves “outside of the mainstream,” which is everyone, if you were keeping count.  GOD DAMN HIM AND HIS OVERLY PRECIOUS YET SICKENINGLY COMPELLING AUTHORIAL WAYS.  See also: J.H. Williams III, still holding pole position in my Greatest-Comics-Artist Working power rankings**.

*Steve McNiven on the next issue though…he’s pretty good…damn this is exactly why Marvel switches around creators all the time, isn’t it?

**Would such a set of Power Rankings actually be something people want to see?  Off the top of the dome I know Marcos Martin, Frank Quitely and Paul Pope would be on there…and there’s a whole question of whether it should be superhero artists only or all comics and then what constitutes Still Working?  See, now I have to do this stupid list article now just to hash out all these mental questions.  It’s always a regression to the Listicle, really.

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Five Ghosts: The Haunting of Fabian Gray #1 & 2, written by Frank J. Barbiere with Art by Chris Mooneyham, and assists by S.M. Vidaurri. Image Comics 2013.

This Kickstarted comic is kind of like a better-executed version of Cowboy Ninja Viking (not that CNV was bad, at all, it was totally gnarly, if inexplicable). In this story, master super thief Fabian Gray has a crazy space stone in his chest that gives him the powers of five ‘literary ghosts’ : the wizard, the archer, the detective, the samurai, and the vampire. Probably the best choice that Barbiere and Mooneyham made was in setting their story in a slightly steampunked version of the 1930s. Fabian Gray thus embodies an action hero of the pulp era, a Doc Savage or Avenger type with supernatural powers.  In fact Gray’s costume seems to be in direct homage to The Avenger:

The classic comfort of the double breasted motorcycle jacket.

The classic comfort of the double breasted motorcycle jacket.

The fact that the title page identifies Gray’s poltergeist’s as ‘literary’, and that they so closely resemble icons of British literature (Merlin, Robin Hood, Sherlock Holmes, Dracula) leads me to believe that this series will attempt to play a bit with literary history, a la League of Extraordinary Gentlemen. I could see some intriguing drama developing around the idea of Gray as this Pulp Era hero and his inhabitants as exemplifying an earlier Victorian mode.

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One of the best pages pages from issue 2. Maybe it’s just the pagan temple theme and the wide angle but this panel really reminds of that Dreuillet page I posted a couple weeks back. Massive splashes are my favorite thing about comics, and the thing that digital comics does the least well, and makes me worry a bit about the form. Look at that, going off on a major tangent right there in the picture-caption.

Art wise Chris Mooneyham utilizes a gorgeous scratchy pen-line, resembling Kevin Oneill ‘s LOEG or Sean Murphy’s American Vampire: Survival of the Fittest.  Maybe  bit of Paul Pope’s Adam Strange from Wednesday Comics thrown in for good measure. I’ve been thinking quite a lot about coloring lately and in this case, I think the color choices are a little bit drastic. There’s way too much psychedelic purple and green, and while those kind of rich palettes look nice on something like Daytripper or Butcher Baker, they are a little over the top here, especially in the two full splash pages (one in each issue) devoted to the not-scary villain Iago (Is the very fact that he is named Iago supposed to make him scary to me?).

Although the first issue packs in a lot of intrigue just with its high concept, the second really opens up the story by playing up Gray’s sister Silvia as the seeming MacGuffin of the story. Gray has embarked on a quest to find her alongside her maybe-lover Sebastian, a quest which takes them to the Serengeti* and into a scene straight out of Indiana Jones and the Temple of Doom. I hope that the next issue continues to add some layers to Fabian and Sebastian’s characters, because for now they’re quite two dimensional, but otherwise this book is a rollick.

*The caption merely introduces the setting as “Africa,” which I would call extremely lazy writing, except in this instance it seems more of a joke directed at the title’s own dime novel inspirations.

Also read:

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Batwoman #19, written by J.H. Williams III and W. Haden Blackman with art by Trevor McCarthy, Walden Wong, and Guy Major.  DC Comics 2013.

Like many issues of this series, this one doesn’t have much to offer in the way of action, but it delves much deeper into the nature of Batwoman’s relationship with that other Bat-themed Gotham superhero.  Batwoman operates totally separately from the whole Batman, Inc. world of Robins and Huntresses and Batwings and Oracles and whoever else is always lining up to get The Dark Knight’s sloppy seconds.  Yet she maintains a begrudging respect for the man who once inspired her to take up the mantle of a crime fighter.  Pieces are being arranged on the board such that Kate Kane and Bruce Wayne will almost certainly have to *ahem* resolve their differences in a more dramatic fashion than they ever have before, a confrontation that I, for one, am looking forward to.

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Guardians of the Galaxy Infinite Comic: Drax the Destroyer written by Brian Michael Bendis with art by Yves Bigerel, Mike Oeming and Rain Beredo.  Marvel Comics 2013.

Guardians of the Galaxy Infinite Comc: Gamora written by Brian Michael Bendis with art by Yves Bigerel, Ming Doyle, and Javier Rodriguez. Marvel Comics 2013.

Guardians of the Galaxy Infinite Comic: Rocket Raccoon written by Brian Michael Bendis with art by Yves Bigerel and Michael del Mundo. Marvel Comics 2013.

These three short comics, all available for free in the Marvel Comics or Comixology apps, each focus on one character from the high-profile Marvel Now! relaunch of Guardians of the Galaxy.  Marvel really wants to get readers and fans invested in these characters, so much so that the publisher has launched a campaign to elevate Guardians to the same kind of core-franchise status afforded to Fantastic Four, the Avengers, X-Men and Spider-Man.  Bendis has been involved in efforts to raise the public profile of more obscure characters before — see Spider-Woman and Luke Cage — but this time the full multi-media arsenal of Disney/Marvel is behind him, as they gear up for the Guardians movie as a cornerstone of their second wave of Marvel Universe films.

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Each of these short comics showcases the relatively new vision for digital comics that Comixology has been really trying to promote with their Guided View technology.  They are crafted as digital-first comics with a heavy emphasis on the unique toolkit of transitions and motion that is allowed by Guided View.  Panels may remain static with only the dialog balloons changing or just one element of the page moving.  An excellent example of this in in the strongest of the three comics, the Rocket Raccoon story illustrated by Ming Doyle, as Rocket jumps and dances atop a bar table as a crowd of patrons listens in motionless rapture to his improbable story of facing down Ronan the Accuser.

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The form is also particularly well suited to fight scenes, and each of these comics features an exciting action sequence wherein the pacing and drama are largely dictated by the use of transtions.  I’m guessing much credit for the excellent incorporation of these techniques goes to Yves Bigerel, the layout designer who is billed above the illustrator in each story.  I imagine programmer/designers who really know how to push the technology will become as indispensable to digital comics as colorists have become to print comics.  But there will still be a special pedestal for the penciller/illustrator, as demonstrated by Mike Oeming, Ming Doyle and Michael del Mundo, each of whom turns in some outstanding work.  I’d love to see Doyle, in particular, on a future arc of the main Guardians title.

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